// ------------------------------------------------------ Naming ------------------------------------------------------
Name Howitzer_152mm_ML-20
ShortName howitzer_152mm_ml-20
ItemID 11502
Description MAX HP:1750_ML20 Shell[AP]_ML20 Shell[HE]
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Cannon_152mm_ML-20
Model evp2.ML20
Texture ML20
RotateWheels True
//Third Person Camera Distance
CameraDistance 8.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.30
MaxNegativeThrottle 0.30
//Steering modifiers
TurnLeftSpeed 0.25
TurnRightSpeed 0.25
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.5
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -32 -8 -18
WheelPosition 1 -32 -8 18
WheelPosition 2 32 -8 18
WheelPosition 3 32 -8 -18
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary None
//Time between shots in 1/20ths of seconds
PlaceTimePrimary 360
ShootDelayPrimary 267
ReloadTimePrimary 267
PlaceTimeSecondary 
ShootDelaySecondary 
ReloadTimeSecondary 
BulletSpeed 7.00
BulletSpread 1.25
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 20 14 0 turret
ShootPointSecondary 
ShootParticlesPrimary largeexplode 5 0 0
ShootParticlesPrimary hugeexplosion 7 0 0
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 4 0 0
ShootParticlesPrimary explode 4 1 0
ShootParticlesPrimary explode 4 1 0
ShootParticlesPrimary explode 4 1 0
ShootParticlesPrimary explode 4 1 0
ShootParticlesPrimary explode 4 1 0
ShootParticlesPrimary explode 4 -1 0
ShootParticlesPrimary explode 4 -1 0
ShootParticlesPrimary explode 4 -1 0
ShootParticlesPrimary explode 4 -1 0
ShootParticlesPrimary explode 4 -1 0
ShootParticlesPrimary explode 4 0 1
ShootParticlesPrimary explode 4 0 1
ShootParticlesPrimary explode 4 0 1
ShootParticlesPrimary explode 4 0 1
ShootParticlesPrimary explode 4 0 1
ShootParticlesPrimary explode 4 0 -1
ShootParticlesPrimary explode 4 0 -1
ShootParticlesPrimary explode 4 0 -1
ShootParticlesPrimary explode 4 0 -1
ShootParticlesPrimary explode 4 0 -1
ShootParticlesPrimary explode 5 0 0
ShootParticlesPrimary explode 5 0 0
ShootParticlesPrimary explode 5 0 0
ShootParticlesPrimary explode 5 0 0
ShootParticlesPrimary explode 5 0 0
ShootParticlesPrimary explode 5 1 0
ShootParticlesPrimary explode 5 1 0
ShootParticlesPrimary explode 5 1 0
ShootParticlesPrimary explode 5 1 0
ShootParticlesPrimary explode 5 1 0
ShootParticlesPrimary explode 5 1 1
ShootParticlesPrimary explode 5 1 1
ShootParticlesPrimary explode 5 1 1
ShootParticlesPrimary explode 5 1 1
ShootParticlesPrimary explode 5 1 1
ShootParticlesPrimary explode 5 1 -1
ShootParticlesPrimary explode 5 1 -1
ShootParticlesPrimary explode 5 1 -1
ShootParticlesPrimary explode 5 1 -1
ShootParticlesPrimary explode 5 1 -1
ShootParticlesPrimary explode 5 -1 0
ShootParticlesPrimary explode 5 -1 0
ShootParticlesPrimary explode 5 -1 0
ShootParticlesPrimary explode 5 -1 0
ShootParticlesPrimary explode 5 -1 0
ShootParticlesPrimary explode 5 -1 -1
ShootParticlesPrimary explode 5 -1 -1
ShootParticlesPrimary explode 5 -1 -1
ShootParticlesPrimary explode 5 -1 -1
ShootParticlesPrimary explode 5 -1 -1
ShootParticlesPrimary explode 5 -1 1
ShootParticlesPrimary explode 5 -1 1
ShootParticlesPrimary explode 5 -1 1
ShootParticlesPrimary explode 5 -1 1
ShootParticlesPrimary explode 5 -1 1
ShootParticlesPrimary explode 5 0 1
ShootParticlesPrimary explode 5 0 1
ShootParticlesPrimary explode 5 0 1
ShootParticlesPrimary explode 5 0 1
ShootParticlesPrimary explode 5 0 1
ShootParticlesPrimary explode 5 0 -1
ShootParticlesPrimary explode 5 0 -1
ShootParticlesPrimary explode 5 0 -1
ShootParticlesPrimary explode 5 0 -1
ShootParticlesPrimary explode 5 0 -1
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 4 0 0
ShootParticlesPrimary cloud 4 1 0
ShootParticlesPrimary cloud 4 1 0
ShootParticlesPrimary cloud 4 1 0
ShootParticlesPrimary cloud 4 1 0
ShootParticlesPrimary cloud 4 1 0
ShootParticlesPrimary cloud 4 -1 0
ShootParticlesPrimary cloud 4 -1 0
ShootParticlesPrimary cloud 4 -1 0
ShootParticlesPrimary cloud 4 -1 0
ShootParticlesPrimary cloud 4 -1 0
ShootParticlesPrimary cloud 4 0 1
ShootParticlesPrimary cloud 4 0 1
ShootParticlesPrimary cloud 4 0 1
ShootParticlesPrimary cloud 4 0 1
ShootParticlesPrimary cloud 4 0 1
ShootParticlesPrimary cloud 4 0 -1
ShootParticlesPrimary cloud 4 0 -1
ShootParticlesPrimary cloud 4 0 -1
ShootParticlesPrimary cloud 4 0 -1
ShootParticlesPrimary cloud 4 0 -1
ShootParticlesPrimary cloud 5 0 0
ShootParticlesPrimary cloud 5 0 0
ShootParticlesPrimary cloud 5 0 0
ShootParticlesPrimary cloud 5 0 0
ShootParticlesPrimary cloud 5 0 0
ShootParticlesPrimary cloud 5 1 0
ShootParticlesPrimary cloud 5 1 0
ShootParticlesPrimary cloud 5 1 0
ShootParticlesPrimary cloud 5 1 0
ShootParticlesPrimary cloud 5 1 0
ShootParticlesPrimary cloud 5 1 1
ShootParticlesPrimary cloud 5 1 1
ShootParticlesPrimary cloud 5 1 1
ShootParticlesPrimary cloud 5 1 1
ShootParticlesPrimary cloud 5 1 1
ShootParticlesPrimary cloud 5 1 -1
ShootParticlesPrimary cloud 5 1 -1
ShootParticlesPrimary cloud 5 1 -1
ShootParticlesPrimary cloud 5 1 -1
ShootParticlesPrimary cloud 5 1 -1
ShootParticlesPrimary cloud 5 -1 0
ShootParticlesPrimary cloud 5 -1 0
ShootParticlesPrimary cloud 5 -1 0
ShootParticlesPrimary cloud 5 -1 0
ShootParticlesPrimary cloud 5 -1 0
ShootParticlesPrimary cloud 5 -1 -1
ShootParticlesPrimary cloud 5 -1 -1
ShootParticlesPrimary cloud 5 -1 -1
ShootParticlesPrimary cloud 5 -1 -1
ShootParticlesPrimary cloud 5 -1 -1
ShootParticlesPrimary cloud 5 -1 1
ShootParticlesPrimary cloud 5 -1 1
ShootParticlesPrimary cloud 5 -1 1
ShootParticlesPrimary cloud 5 -1 1
ShootParticlesPrimary cloud 5 -1 1
ShootParticlesPrimary cloud 5 0 1
ShootParticlesPrimary cloud 5 0 1
ShootParticlesPrimary cloud 5 0 1
ShootParticlesPrimary cloud 5 0 1
ShootParticlesPrimary cloud 5 0 1
ShootParticlesPrimary cloud 5 0 -1
ShootParticlesPrimary cloud 5 0 -1
ShootParticlesPrimary cloud 5 0 -1
ShootParticlesPrimary cloud 5 0 -1
ShootParticlesPrimary cloud 5 0 -1
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo false
AddAmmo ml20_shell[ap]
AddAmmo ml20_shell[he]
AddAmmo dummyammo
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 100
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 0 1 0 -29 29 -2 45
RotatedDriverOffset -10 0 -8
Passengers 0
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound ATGun_movement
StartSoundLength 30
EngineSound ATGun_movement
EngineSoundLength 30
StartSoundRange 10
EngineSoundRange 10
BackSoundRange 10
BackSoundLength 
BackSound 
PlaceSoundPrimary PlaceSound2
ShootSoundPrimary 152mm_ML-20_fire
ReloadSoundPrimary 152mm_ML-20_reload
PlaceSoundSecondary None
ShootSoundSecondary None
ReloadSoundSecondary None
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 8 iron
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//AddDye 0 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 1500 -48 -10 -17 71 30 34
BulletDetection 5
ModelScale 1.1
IsExplosionWhenDestroyed true
PlaceableOnLand true
PlaceableOnSponge false
CollisionDamageEnable false
CollisionDamageThrottle 0.75
CollisionDamageTimes 0